![Miarmy UE 1.0 launched](/_nuxt/image/4b6b26.jpeg)
Let's simulate crowds,
in a brand new and native way in Unreal Engine
Miarmy Crowd for Unreal Engine (MiarmyUE)
What is the Miarmy UE
A native Unreal Engine crowd simulation plug-in.
Miarmy UE allows you to build the logical brain for crowd agents without any blueprint or programming. With perception contents, animation, physics, real-time rendering and other infrastructure in Unreal Engine, you can drive your digital characters to perform various autonomous behaviors.
Additionally, the crowds are simulated in runtime mode and can interactive with players and other environment, can be cached and inserted into sequencer for animation production.
Miarmy UENews
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Build Your Crowd Simulation Pipeline
Miarmy UE Features Demo
Fast and easy to build crowds in real time.
- Crowd assets conversion
- Placement Layout
- Easy logic control
- Diverse perception elements
- Motions editing
- Rigid Body, cloth simulation and level of details
- Native simulation mode
- Real-time rendering & shaders settings
Miarmy UE Top Features
![Crowd assets conversion](/_nuxt/image/bb13d1.png)
Crowd assets conversion
You can easily convert any FBX character into crowd simulation compatible assets, then adjust the parameters of each limb like random size, shaders, physical attributes, etc. And spawn and transfer the parameters to the crowd agents.
Why Miarmy UE?
We have been designing and developing Miarmy for more than 10 years, witnessing industry change, and have the experience of all stages of crowd simulation: tools, standards, workflow, etc. We're able to provide you with the most straight forward solutions, stable products, and reliable services.
Crowd simulation has been involved in almost every VFX films and animations in recent years, becoming an industrial standard.
Start,
Explore the Miarmy UE crowd simulation system
Download and experience the out-of-box toolkit
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